It allows testing and feedback from a larger user-base which results in a better product.īasically, we feel that all of the above points are better served by the new licensing model rather than the old one. It allows users to evaluate the capabilities of the system before they commit to a purchase.It generates publicity and helps promote the system.It puts the system into the hands of those who otherwise could not afford it.The free version of Cubiquity is intended to serve a number of purposes and should benefit both users and ourselves as follows: The exact terms and conditions are available in LICENSE.txt in the Git repository. you can make sure that Cubiquity is right for you before you commit to buying it on the asset store. Even if you are using it commercially you will still be able to use the free version for evaluation purposes – i.e. In other words, you will now be able to get the full and unrestricted version of Cubiquity at no cost, providing that you are using it for non-commercial purposes. As of today we are changing this – the free version will be for non-commercial use only but we will remove all feature and size limitations. So far we have said that there will be both free and paid versions of the system, with the free version allowing both commercial and non-commercial use but being limited in terms of features and volume size. You can still reply here on the forums if you have any questions or comments. Because it is important that everyone sees this I am taking the liberty of copy-and-pasting the post from our blog. Hi all, I want to let everyone know that we are making an important change to the license of Cubiquity for Unit圓D. New licensing scheme for Cubiquity for Unit圓D These videos comprise the majority of the documentation for the moment, but feel free to ask if you have any questions! Those of you watching our 'Works In Progress' thread will already have seen this.īefore working with the sytem we'd recommend watching both our 'Introduction to Cubiquity for Unit圓D' video and also the new 'Smooth voxel terrain' video shown below. The main difference from our initial snapshot is thet we've been doing some work on the sculpting of smooth voxel terrain, which the system will support in addition to the 'cubic' voxel style shown previously. Download Cubiquity for Unity (preview 02).This will make it easier for you guys to play around with the system. So we figured it would be worth making fairly regular snapshots of the code in the form of a Unity package, as it will still be a little while before we are on the asset store. We've had the Cubiquity code in BitBucket for a few weeks now, but we realize that most people don't want to be messing around with Git.
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